It is highly likely that his presence will be detected through these intermediaries, unless events make him a victim. Tyrael still feels the repercussions of the destruction of the Worldstone at the conclusion of Diablo 2. This mysterious artifact protected Sanctuary from Heaven and Hell, and he now stands as protector over the land in its stead. Tyrael seems unlikely to lead any further into Diablo IV Gold Hell or venture much further beyond his current position at the Pandemonium Fortress, where he may provide advice similar to Deckard Cain to those who will stay and listen.
Five classes playable in Diablo have been revealed so far, and they all represent takes on options from earlier games. Each installment has offered something new Perhaps Tyrael will be a part of the battle in the battle, helping to balance the sides by offering players the chance to gain angelic or demonic powers to perform duties to Sanctuary. This sort of mechanism can easily be implemented on the multi-tree development that was confirmed for the series.
It is unlikely that Blizzard plans to make Angels as well as Demons into classes, as the franchise focuses on people trapped between their ways. But as the only mortal who is caught between Heaven and Hell Tyrael occupies an unusual position ever seen in Diablo history. He is more likely to be an actor of balance throughout the story, and maybe even as a voice of reason instead of a partisan as he did in the past. Even if he's forced to choose sides, Tyrael is now aware of what is important to mortals, which is why he'll most likely play a role in the events that unfold in Diablo 4.
The approach of Blizzard's to speccing out your character's characteristics in Diablo 4 is a blend of the method used by the studio in Diablo 2 and Diablo 3. As executive producer and director of the Diablo franchise Rod Fergusson put it, "Diablo 2 felt like you were locking in; you could change your spec each difficulty. In D3, you kind of changed your character like you would change your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
Game Director Joe Shely told Polygon in a roundtable interview that "having your character appear to be an amalgamation of decisions you've made could lead to interesting decisions, or at a minimum, interesting opportunities."Shely stated that the Diablo group is conscious that the players especially early on, won't know the full extent of the various classes' skills. They will be looking to test their skills.
"When you take a look at our respec systems" Shely said, "which are applicable to both the skills tree and to Paragon to later levels which is our endinggame progress system. "We've really attempted to design the system in Diablo 4 Gold a manner that makes it clear that the choice you make is important and that your character's not like everyone who has a character, but you've got plenty of options to try things out.
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